"LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry."Ultimately improving Machinima, commoditising storyboards and eventually movie production. Another barrier to entry to creative production falls.These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."
ObURL: http://games.slashdot.org/article.pl?sid=04/05/02/1732234