Just another predictive stake in the ground, this time regarding Twitter. Unless it federates it will fail.
While Facebook has recently announced 200 million users world-wide, and Twitter, who does not release official user population figures has maybe eight million, the chances of the latter reaching or surpassing the former are slim.
Why can't Twitter do it if Facebook already has?
Because Twitter is more like SMTP, the simple mail transfer protocol, while Facebook is more like AOL. Or to put it another way, you could build a Facebook over Twitter, but despite Mark Zuckerbergs best efforts you can't build Twitter out of, or in, Facebook.
Facebook is a closed platform that allows some development. Twitter is a very simple API. The simplicity and lack of features "feature" of the service and the fact the Twitter web interface to the service is mediocre has generated a lot of external services and third-party clients.
This has led to the recreation of the "Browser Wars" as "Twitter Client Wars." Tweetdeck vs SeesmicDesktop the first contenders.
Thus Twitter is a protocol and implementation by one company surrounded by an ever enlarging ecosystem which Twitter does not control. They do throttle third-party clients, but this impacts on the user experience and should be avoided. When Twitter flies the Fail Whale, the whole ecosystem dies.
The question then is can Twitter scale. And I believe the answer is no, the answer is federation via an open standard and distributed servers, the way we do email.
Will Twitter survive? Definitely, there will always be a market for their approach combined with mind-share, lack of concern about choices if its good enough and existing network effects will ensure a living can be made. The outer edges of the federation, populated by Laconica installations, Identi.ca being the leading example, along with Leo Laporte's Twit Army among others, will distribute the burden, and to a degree blur the population and services market, but at least it will work.
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Friday, April 10
Saturday, April 4
by
Hamish
on Sat 04 Apr 2009 08:07 AM NZST
Two similar articles in close succession prompted this post, our vendor cousins helping out the poor helpless consumer (wielder of the invisible hand, but still helpless) with advice:
Used Video Games Aren't Good For Consumers and Free Content “Bad for the Consumer” (Says Cable). Typical bought and paid for tosh from the self-serving. Don't worry, however stupid you consider the consumer to be, I'm very confident they can tell just who the second-hand market (which the copyright industry is keen to get its snout into) and free content is bad for. |
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